Standings
WTFFL Schedule
NFL Schedule

Whale Time
Fantasy Football League
Rule Book

by Greg Sax and John Schmall
Whale Time, Saint Paul, MN 55117
© 2008 Whale Time

NOTE: This is a living document. Adjustments will occur regularly.


Contents
INTRODUCTION THE PLAYERS
LEAGUE OPERATIONS Rosters
Conference/Division Structure Injured Reserve
Regular Season & Playoffs manop
Schedule Absenteeism
Tie-Break Procedure Acquisitions
Commissioner/Owner The Draft
Money Player Auction
Changing Rules K-avg.
  Two Starting QBs
THE GAME Trading
Starting Lineups  
Scoring  
Playoff Games  


Introduction
A Whale Time fantasy football league consists of 16 franchises, with each franchise maintaining a roster of real National Football League (NFL) players. Franchise owners are responsible for "coaching" their teams throughout the football season in an effort to achieve a Whale Bowl championship.

Official Whale Time leagues operate within what is known as a Keeper League system. Franchise rosters are maintained from year to year with limited turnover. Thus, in addition to achieving success in the current season, owners must formulate and implement long-term strategies to be successful year after year.

Rules can be modified to create a Redraft League in which all or most players are drafted again year after year, but for maximum enjoyment of the Whale Time system, Keeper Leagues are recommended.

The intent of this rule book is to explicitly and completely describe the framework within which Whale Time leagues and franchises may operate. It will be updated as necessary in this online format and will be printed when necessary. This is a living document, and every effort will be made to keep it fresh each year, if not each week.

All are welcome to follow the Whale Time rules structure so long as credit is given to the name-origin of said league rules structure (e.g., "Bob's Southern Colorado Fantasy League - a Whale Time League"). Unauthorized use of this rule book is prohibited. We are in the process of creating a system by which we can operate multiple leagues for a nominal fee.


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League Operation

Conference/Division Structure
Official Whale Time leagues are comprised of U and V conferences. Each conference consists of two four-team divisions: the U holds the Whale and 4D divisions, the V holds the Cetacean and Time divisions. Essentially, this is a cute way of saying "Whale Time" twice.

The first ever Whale Time fantasy football league, created in 1985, is still in operation and currently stands as such:

U CONFERENCE
Whale Division 4D Division
Chicago Showboats Centerville Communists
Como Park Pongos Oregon Dirty Dogs
Hamline Pipers Roseville Lightning
Loeb Lakers Dale Street Stonecutters
V CONFERENCE
Cetacean Division Time Division
Highland Park Apocalypse         Midway Munsters
Maple Grove Neandertals Merriam Park Fighting Jackalope
Mississippi Mudslingers Saint Paul Speed
White Bear Alley Cats Waukesha Buzz

Team names may change due to the relocation of franchise headquarters, change in franchise ownership, or other circumstances. All such changes require the approval of the league commissioner. It should be noted that team names need not change simply because of a geographic move within a specific geographic area (notably, from one neighborhood of a metropolitan area to another) if the franchise owner has operated for at least five years under a single name. Franchise rosters and franchise alignment shall remain intact, regardless of name/geographic changes, unless it is decided by a rules committee that such a change would somehow be beneficial to the league.

The use of geography—whether street, neighborhood, city, or state—is recommended to create team names more akin to NFL franchises. For instance, there is something more sweet and pure (especially if you are from Minnesota) about the Como Park / Highland Park battle than between Tony's Monkeys vs. The 11 Horsemen of the Apocalypse. Too many leagues seem to feature contests between the Destroyers vs. Brad's Bombers. This system attempts to rectify that.


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Regular Season & Playoffs
The start of a Whale Time regular season coincides with the start of the NFL regular season. The Whale Time regular season is 14 weeks long and teams play head-to-head games (i.e., each franchise has only one other opponent, which is another franchise).

Each game yields a winner and a loser (or a tie) based on the NFL performances of the participating teams' starting lineups for that particular week. Wins, losses, and ties shall be recorded by the commissioner and all disputes will be forwarded to the commissioner.

Each team plays two regular season games against division rivals and eight regular season games against teams outside their division. A complete schedule of games can be determined by the commissioner based on a unique system (given in the next section of this rule book), or by some other system for 16-team leagues. Several are available throughout the Internet, but the Whale Time system is used specifically to assure an appropriate taste for each unique league.

At the conclusion of the regular season, final standings are recorded and three rounds of playoff games are conducted during weeks 15, 16, and 17 of the NFL season. The four division winners automatically advance to the playoffs. In addition, the two best teams excluding the division winners from each conference are awarded playoff berths as wildcards.

The four playoff teams from each conference are then seeded #1 through #4 without regard to status as wildcard or divisional winner. Teams are ranked within their divisions and conferences on the basis of a unique tie-break procedure.

For the first round of playoffs, seed #1 plays seed #4, and seed #2 plays seed #3 within each conference. First-round playoff losers are eliminated from postseason play. The second round of playoffs are called the Conference Championship games. The two first-round playoff winners from the U Conference contend for the U Conference Championship; the two first round playoff winners from the V Conference contend for the V Conference Championship.

In the third and final playoff round, the U and V conference champions compete against each other for the league championship in the Whale Bowl while the second-round playoff losers play each other in the annual Third Place Game, a consolation that may or may not be played for monetary benefit as a reward for making it this far.

One additional postseason game takes place during the first week of the playoffs. It is a long-standing Whale Time tradition known as the Pooper Bowl. The Pooper Bowl is a contest between the team with the worst record in the U Conference and the team with the worst record in the V Conference. The loser earns the dubious distinction of being the worst team in the league, The Pooper.


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Schedule
The schedule has been made by hand every season since the inception of the original Whale Time fantasy football league in 1985. Various spices and seasonings have been added to the process over the years to bring it to a clean, sweet-smelling froth. Okay, maybe making a fantasy football schedule is not really a culinary process, but it is a delicious labor of love.

Whale Time is aware of many simpler mathematical systems for schedule making, and some of your more technically minded leaders may suggest the use of more modern procedures. It is perhaps true that if you assigned numbers to all teams and gave some basic parameters like teams 1, 2, 3, and 4 all have to play each other twice but not one week after already having played the same team, the computer could spit out a schedule.

But a league's schedule should reflect its character. Who's in the league? Are they friends? Do they work together? Are they strangers, but from cities or neighborhoods with historical rivalries? A good schedule should find a way to incorporate all of the following:

  • division (obviously)
  • friend/family
  • coworkers
  • geography (particularly if a league is made up of strangers)
  • tradition (over time)
  • timing (try to bring the playoff chase to a head)
  • continuity (create an Army/Navy or Michigan State/Ohio State finale)
  • fairness

In the case of the original Whale Time league, there is loads of history to draw from and well-defined divisional and familial rivalries. There have been great geographical rivalries over the years, such as Minneapolis vs.St. Paul and Milwaukee vs.Chicago, but never to the extent as obvious markers like Hamline vs. Highland Park (married) and White Bear / Centerville / Loeb / Roseville (blood relatives).

There's plenty of room in every league to create lasting traditions, but if you flood the league with them, it defeats the purpose. It can also create unforeseen unfairness, which raises the technical aspect of creating the Whale Time schedule. We start with a graphic:

This chart is used to monitor who has already played who and how many times two divisional teams have played each other (the first game of the two-game series is shaded in a different color until it is darkened for the second game). The chart from a current year should always be compared with the one from the year before to make certain gaps are being filled so that every team plays every other team at least once every other year, regardless of winning percentage or rivalry potential.

Every season there are going to be four empty spaces. These spaces are filled in over the course of making the schedule for the next year until all the spaces are gone.

Teams are also broken up into three categories based on their performance from the previous year: nonplayoff, playoff, and final four (drawn from playoff). Every attempt is made to schedule nonplayoff teams against other nonplayoff teams and playoff teams against other playoff teams. The final four teams are pitted against each other with the thought that these battles will help to create a different final four in the next year.

Notes are made throughout this tricky process, particularly revolving around how many playoff teams from the year before are on the schedule. The first number written next to each team is how many automatic bids against playoff teams are on the schedule. These scheduling bids are based on the need to play each divisional rival twice. The most automatic bids any one team can have is six, because only three teams can go to the playoffs from one divison. The least is zero, if your team was the only one from the division to go to the playoffs.

As the schedule is made, games against playoff teams are ticked and compared to the automatic bid number. At the end of the schedule-making process, the total number of games played against last year's playoff teams is tallied as is the differential from the automatic bid number. That list might look something like this:

Nonplayoff Teams
Como Park: 8 (+2)
Centerville: 5 (+3)
Oregon: 6 (+4)
Dale Street: 7 (+5)
Mississippi: 7 (+3)
Saint Paul: 7 (+3)
Merriam Park: 9 (+5)
Highland Park: 7 (+3)

Playoff Teams
Hamline: 8 (+4)
Midway: 7 (+5)
Waukesha: 6 (+4)
Loeb: 9 (+5)
Maple Grove: 6 (+4)
White Bear: 6 (+4)
Roseville: 6 (+6)
Chicago: 7 (+3)

All teams may play about the same number of prior-year playoff teams, but there should be a higher differential from the automatic bid base for the prior-year playoff teams. Hopefully that makes sense to you.

Determining schedule fairness is shifty. There's always going to be playoff teams that had phenomenal late runs and probably don't deserve to be in the playoff group, and other teams that scored big in the regular season but came up short in the postseason chase. Automatic bid discrepancies can complicate matters further, as does the need to fill in empty boxes from the prior year. No matter what measures are taken, certain teams are going to show a harder or easier schedule on paper. But, overall, it generally comes out pretty nice.

This series of checks-and-balances has created a general level of fairness while maintaining the creative side of the official Whale Time league schedule for nearly 20 years. All told, it's not a flawless system, but there really isn't such a thing.


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Tie-Break Procedure
The Whale Time rule system borrows a page from the National Hockey League. Playoff positions are determined by a points system rather than winning percentage. Within this system, one win equals two points, and one tie equals one point. Therefore, two ties equals one win, and no three-decimal winning percentage will ever change that (i.e., a 6-6-2 record is considered exactly the same as a 7-7 record). Love it or hate it, ties are an integral part of the Whale Time experience. Blame it on melodramatic loyalty to Minnesota origins if you must, but it has certainly created some fantastic closing weeks.

When two or more teams have identical point totals, the following sequential criteria are examined until the tie can be broken:

Two or More Teams in the Same Division

  1. Head-to-head competition
  2. Record within the division
  3. Record versus same opponents (rvso)
  4. Total points in all games
  5. Point differential in head-to-head games
  6. Point differential in division games
  7. Point differential versus same opponents
  8. Random selection (usually a coin toss)

Two Teams Not in the Same Division

  1. Head-to-head competition
  2. Record versus same opponents (rvso)
  3. Total points in all games
  4. Point differential in head-to-head games
  5. Point differential versus same opponents
  6. Random selection (usually a coin toss)

Head-to-head competition is just that; if you won your game against the team you are tied with, you win the tie breaker.

Record versus same opponents (rvso) is used to determine the best win-loss percentage in all games where the tied teams share common opponents.

Total points in all games is a comparison of the "points for" (PF) total for the regular season.

Point differential tie breakers are won by the team with the highest net points—PF minus "points against" (PA) in the games indicated.

If each step of the tie-break procedure yields an identical result for each of the tied teams, ranking is determined randomly. This generally involves that good old football staple, the coin toss, unless one of the owner's wants to defer the playoff position...an unlikely proposition.

Divisional tie breakers are applied prior to nondivisional tie breakers. Therefore, when determining conference position (for wildcard berth or playoff seeding) for three or more tied teams that are not all in the same division, first apply the divisional tie-break procedure to identify the highest ranked team (among the tied teams) in each division. Then, for the two divisional tie-break winners, apply the nondivisional tie-break procedure.

In general, whenever a tie breaker that is applied to more than two teams yields dissimilar results for any team(s), the tie-break procedure for that group of teams is stopped at that step. The teams are ranked according to the results of that particular tie breaker. The tie-break procedure shall restart from the top for any teams that remain tied.


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Commissioner/Owner
A league commissioner must be trustworthy and honest or the league cannot work. It is that simple. This person has the advantage of knowing all bids, the responsibility of keeping up with and sharing all NFL news, and the privilege of holding the final starting lineups for each game day. A league will deteriorate quickly if the commissioner abuses the power of the position or betrays the trust of league members.

The position should be held with respect and dignity and used to do the best job possible to assure fun and friendly competition. It can be a time-consuming and thankless job, so leagues may consider creating a revolving commissioner rule to keep things fresh and to spread the responsibility.

Special guidelines should be followed by the combined commissioner/owner:

  1. A commissioner/owner should make all bids to another trusted member of the league.
  2. Bids should be made as early as possible so as not to abuse the power of knowing the bids of others. For example, if the commissioner is always making minimum bids five minutes before the weekly bid deadline on players that nobody else bid on, this unfair bargain hunting can disrupt league confidence.
  3. The commissioner cannot bid on players that other people have already made bids on that the commissioner is aware of.
  4. Generally, the higher the stakes or the less familiar the commissioner/owner is with the rest of the owners, the better it is to use a bidding option that almost seems unfair to the commissioner, such as forcing this person to make all bids to another owner by Wednesday.
  5. Each week, a commissioner/owner must share his or her starting lineup with at least one other owner.
  6. A commissioner/owner should make every effort to know what is going on around the NFL and share that information with other league owners. Whether it is a weekly newsletter, an e-mail group, or a batch of telephone calls, all owners should be informed of any important changes.

It is recommended that the commissioner send out league information as often as possible. A weekly update is often all that's necessary for a smooth-running league. In this update, weekly scores, records, rosters, available players, scoring leaders, and recent bids should be posted. It is up to each individual league to decide what, if any, compensation the commissioner should receive for the extra work.


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Money
The Whale Time fantasy football rule system is designed to be fun. Financial gain is not a focus, and team payrolls are left up to individual owners through bidding and a minimal start-up fee. Leagues should never become a financial burden to its members.

A good starting fee in today's economy is $30/team. This fee should be received on or before Draft Day. Money is used to pay rewards at the end of the year and to cover expenses throughout the season, such as Web maintenance costs and materials publishing. All money used for bidding on players during the season goes into "the pot" and is used only for continuous league upkeep, awards, and as the main body of currency for a banquet at the end of the season. Some money is carried over to the next season for Draft Day food and beverages.

If the $30 starting fee is not paid before or on Draft Day by a franchise owner, penalties are assessed by the league's Chief Financial Officer (CFO), which may include a restriction on bidding and other league privileges. This is meant to assure that collection of the fee will not drag into the off-season. Furthermore, an owner's bidding debt should never be greater than an established amount, such as $100. Bidding debts should be posted weekly.

All debt is expected to be paid to the league CFO by Super Bowl Sunday. If the debt is not paid and no honorable effort to reach the league office for an explanation is made, the CFO reserves the right to begin assessing additional fines and the commissioner may begin looking for new ownership by the Monday following the NFL Pro Bowl.

Prize money should be given to the top three teams, with the champion receiving approximately ten times the starting fee, 2nd place receiving $75, and 3rd place receiving around $50. These figures are subject to your league structure.


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Changing Rules
Adding rules or modifying any existing rules requires unanimous approval by an established rules committee. On an interim basis, the commissioner has the authority to make rule modifications that are in the best interest of the league or that are necessitated by changes in NFL rules. Interim modifications remain in effect until the rules committee approves or rejects the change(s).

On occasion—when there is enough debate about a potential rule change—a league vote requiring majority acceptance may be brought to the entire league. This usually occurs on Draft Day.


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The Players

Rosters
When a franchise acquires a player, his NFL team and position are also designated. A player can have only one position, with very few exceptions.

Quarterbacks (QB), running backs (RB), wide receivers (WR), tight ends (TE), kickers (K), and team defenses (D) are the only allowable positions on rosters. Wide receivers and tight ends are treated the same in the Whale Time system.

If an NFL player commonly plays more than one position, the franchise owner must choose a single position for that player at the time he is acquired. Once a player's position is designated, it remains the same as long as that player remains with that franchise. If the position no longer adequately represents what he does in the NFL, the commissioner reserves the right to make sensible and suitable changes.

Under no circumstances may a player's position be designated as a position he does not play. In cases where there is disagreement concerning a player's proposed position designation, the rules committee should step in with a ruling.

Rosters may have a maximum of 12 healthy players and only one NFL team defense (D). The roster limits shall be enforced from the draft through the Whale Bowl with the following exceptions:

  • Prior to week two of the regular season, rosters may have a maximum of 15 healthy players. Rosters must be cut down to 12 healthy players before the start of the second week of NFL games.
  • Franchise owners may pick up a second D for one week only when their roster D has an NFL bye week.
  • Players on injured reserve (IR) do not count against roster limits.

Injured Reserve
a complex process put to rest at the end of the 2007 season

Prior to 2008, a player could be placed on injured reserve (IR) if he was listed as doubtful or out on the weekly NFL injury report made available to the public each Thursday.

In cases in which a player did not run, catch, or throw a football during the prior week, being listed as questionable was also considered enough to be placed on IR. Players listed as questionable who were involved in the offense during the prior week were not eligible for IR, even if they left the game early.

IR was meant to help owners deal with the loss of injured players. The IR tag simply "was" based on the NFL player's status as defined above.

Things got so complicated we had to introduce a rule ammendment called the Bulger Amendment to help legally get an IR guy into a game if he became "healthy" due to a game-time decision.

Bulger Amendment

If you start a player designated with an IR tag when you have at least 13 total players (both healthy and IR) on your roster, you MUST immediately remove the IR designation and drop to the proper number of players to assure a maximum of 12 healthy players.

Our strict IR eligibility requirements should be enough to help keep these instances to a minimum, but the Bulger Amendment will be the answer for when an injured guy you wanted to use suddenly becomes available. There are two scenarios that should be described as regards the Bulger Amendment.

Scenario One: You win bids on three healthy players and now your roster is at 14 healthy and 1 IR at noon on Sunday. You learn that your lone IR guy is going to start for his NFL team; you start him for your WTFFL team. You need not drop anyone because you were at 11 healthy players before the news your IR guy was playing. The two new purchases are still in "tryout" mode and don't force the need to make drops until Thursday at midnight.

Scenario Two: You make no bids, you have 12 healthy players and 1 IR player. You learn 15 minutes before kickoff that the IR guy is going to start. You choose to start him, which means you MUST drop a guy on the spot since you're now "guilty" of carrying 13 healthy, veteran players. However, this faux guilt only plays out if you are starting the newly healthy player. You have the option of resting him as per his official Thursday NFL status.

The Bulger Amendment and IR in general was a mess, and it made operating the league less about having fun and more about managing rosters.

14 Players
As of 2008, there is no longer an IR system, and team rosters went up to 14 players as opposed to the old 12 "healthy" players.

Maximum Allowable Number of Players
Once a player returns from IR, by playing in a game or being upgraded to probable, it is the responsibility of the franchise owner to assure the roster is at its maximum allowable number of players (manop), which is 12 healthy players.

If the roster is not brought to a legal number of players by Thursday at midnight, a fine of $2.00 is issued. If the infraction carries over to a second week, the fine doubles to $4.00. On the third week, it doubles to $8.00. And so on.


Absenteeism
If an owner fails to give a starting lineup to the commissioner seven times during the regular season, the commissioner may sell that owner's franchise to a new owner at the end of the regular season. In the Whale Time system, an owner is expected to "coach" his/her team for at least half the games in the regular season—a fair and lenient sum. It is hoped, however, that owners keep tabs on their franchises throughout the season.


Acquisitions
There are three ways in which fantasy teams may acquire players: the annual draft, the weekly auction, and trades. A player must be "available" to be acquired through the draft or the auction. A player is considered available if he is not currently on any team roster (including IR). A player may only be on one team roster at any given time. Once a player is acquired by a fantasy franchise, he shall remain on that team's roster until one of the following events occur:

  • The player is dropped by the fantasy franchise. An owner may drop a player at any time (except during the draft) by communicating his/her intent to the commissioner.
  • The player no longer plays for his designated NFL team. In effect, anytime a player moves from one NFL team to another (through NFL free agency or trade), he becomes a fantasy "free agent" and becomes available to the entire league after the rest of the league receives posted notification of change (this is known as the Barry Word Rule).
  • The player is traded away to another franchise.
  • The player is forcibly removed from the roster as a result of exceeding roster limits (a very, very rare occurrence).

The Draft
The annual draft is conducted every year prior to the start of the regular season. Both players and NFL team defenses are drafted. The commissioner notifies all of the owners of the time and location, and each owner makes an effort to be at the draft in person or availabe to make draft selections by phone or computer. As a last resort, an owner may submit a list of players and the order they are to be drafted to the commissioner or trusted colleague; the highest-ranked available player/defense on the owner's list is selected for that owner when it is his or her turn to draft.

The player draft is seven rounds. Fantasy franchises have one draft position to use or trade each round. The draft order is determined by a team's "points for" (PF) total from the previous season. The team with the least PF drafts first; the team with the most PF drafts last.

For the first round of the draft, all regular season and playoff games (except for the Pooper Bowl and Third Place Game) are considered when calculating a team's PF.

For the second round of the draft, only regular season games are considered. The draft order in the third, fifth, and seventh rounds is the reverse of the second-round draft order. The draft order in the fourth and sixth rounds is the same as the second-round draft order. When two or more teams have identical PF totals, the following draft order shall apply among those teams:

  1. Nonplayoff team
  2. First-round playoff loser
  3. Third Place Game loser
  4. Third Place Game winner
  5. Whale Bowl loser
  6. Whale Bowl winner

If two or more nonplayoff teams or two or more first-round playoff losers have identical PF totals, the team with the worst win-loss percentage (using the tie-break procedure if necessary) shall draft first.

Any fantasy franchise with more than 12 healthy players on its roster must drop excess players prior to the start of the draft. Once the draft has begun, no players may be dropped until after the draft is completed. A franchise with 15 players on its roster may not make any further draft selections (except for a D).

Whale Time fantasy franchises redraft NFL team defenses each season.


Player Auction
Players may be acquired every week of the season (including playoff rounds) through the player auction. An owner may make a bid by communicating the desired player's name (NFL team and position) and the dollar amount bid to the commissioner prior to the bid deadline.

An owner may bid any dollar amount, in 25-cent increments with a $1.00 minimum bid, on any available player. However, each owner is allowed only one bid per player per week. Each week, bidding shall open at the conclusion of the Monday Night Football game and close at midnight, Saturday night.

A player is acquired by the highest bidder at the time bidding closes and the acquiring franchise then owes the league the amount bid. If two or more franchises bid the same amount on a player and that amount is the highest bid for that player, the player remains available and can be bid on again the next week.

Contingency bids are allowed. In other words, an owner may submit a bid on player B contingent upon his/her bid on player A being insufficient to acquire player A. If player A is acquired (i.e., the owner is not outbid), the "bid" on player B never occurs.

As of 2003, bidding is allowed on players who play in games before Sunday (usu. Thursday or Saturday) until the midnight before the game commences. The players picked up in this manner will be available for starting status for the early game and the players who were not picked up will continue to be available for bidding until the usual midnight Saturday deadline.

Any player picked up by bid may be used as a starter in the same week he is acquired. If a player acquired through auction causes a roster to exceed the maximum allowable number of players (manop), the owner must rectify the situation by the following Thursday at midnight. (See rules for manop.)

Bidding may begin following the conclusion of the WTFFL draft and operates under the same schedule during the NFL preseason as it does during the NFL season. That is, bidding begins on Tuesday and ends at Saturday, midnight.


K-avg. Rule
Because there are weeks when a team's kicker may be on bye, team's were once allowed to use the team's kicking average (all kicking points scored up to that week) for the total kicking points for that given week. The K-avg. option existed out of necessity and fairness in a 16-team league with less than 32 NFL teams.

A hypothetical situation was created to warrant the K-avg. Rule. Not all franchises would be able to carry two Ks if all teams decided to keep two Ks on their fantasy rosters (the maximum allowed). It is generally rare for teams to carry more than one kicker, but the unfair advantage was still possible. Because the NFL expanded to 32 teams with the entrance of the Houston Texans, the K-avg. rule was nullified.

Now teams must be careful to assure that they have a second kicker on the roster if their regular kicker is on bye. Forgetting to have a kicker in the game can be as devastating as a Scott Norwood miss.

Two Starting QBs Rule
Limits are enforced on the position of quarterback as this position is in higher demand and because quarterbacks are often injured in the NFL. No team may carry more than two "starting" QBs on their roster. Granted, the designation of "starter" is sometimes hard to determine and those cases in which an NFL coach decides it's a "gameday decision," no penalties will be assessed for carrying three starting QBs.

Furthermore, if you happen to have two QBs from the same NFL franchise and a starter is not determined within reasonable time, you may declare your starting QB to be that team's starting QB, with the name of the person to be determined later.

Deliberate deception is not advisable. If you know you have more than two starting QBs on your team, you should reduce your number in a timely manner. The rule is in place more as a guideline to assure that all teams have at least one starting QB, not as a way to wreak havoc with fantasy franchises.


Trading
Trades may be conducted between two or more teams at any time prior to the trading deadline. The trading deadline shall be at midnight on the Saturday night after Week 12 of the regular season. Once the deadline passes, no trades may be conducted until after the Whale Bowl. Trades may involve players, defenses, or future draft picks. However, roster limits must not be exceeded. If any trade causes a WTFFL roster to exceed the manop, the owner must rectify the situation in a timely manner.

Temporary trades or trades that allow temporary use of one franchise's players by another franchise are not allowed. The commissioner may disallow such trades or trades which severely disturb the balance of the league. The commissioner's ruling may be overridden if a trade receives majority approval of the rules committee. If there is nothing to debate, trades are assumed to be completed immediately when all involved parties have agreed to the trade. The commissioner should be notified of a trade as soon as possible afterwards.


The Game

Starting Lineups
Franchise owners must communicate a starting lineup to the commissioner and their opponent each week.

It is imperative that every owner submit a starting lineup for the first week of the season. Failure to do so shall result in no players being started for that team and no opportunity to score any points.

After the first week of the season, if an owner fails to communicate a starting lineup to the commissioner, the starting lineup from the previous week shall be used for his/her team for that week. A starting lineup for any given week may be submitted and/or modified anytime before noon on Sunday of that week by notifying the commissioner.

The starting status of any player who participates in an NFL game prior to Sunday must be communicated to the commissioner before the start of that game. Otherwise, that player's starting status shall be the same as it was the previous week.

Franchises shall submit starting lineups consisting of seven position players and one D (from the team's roster) in any one of the following three accepted sets:

Standard Set: 1 QB, 2 RBs, 3 WR/TEs, 1 K, 1 D
(Todd) McNair Set: 1 QB, 3 RBs, 2 WR/TEs, 1 K, 1 D
Detroit Set: 1 QB, 1 RB, 4 WRs, 1 K, 1 D

The Standard Set is the typical set of most NFL teams. The McNair Set is allowable due to the NFL offensive strategy of using 3rd-down RB specialists (like Terrell Fletcher) and pass-catching RB specialists (like Larry Centers). During his career, Todd McNair regularly caught more balls out of the backfield each year than he ran the ball. The Detroit Set is named for the Detroit Lions, a consistent user of the "Run and Shoot" offensive system during its Barry Sanders era.


Scoring
For regular season games, only the performances of a WTFFL team's starters shall contribute to the total score for that team. Points shall be awarded to individual players or a D according to the following schedule:

• 6 points for each TD run or reception
• 6 points for each defensive TD
• 3 points for each TD pass
• 3 points for first 300 yards passing
• 3 points for every 100 yards passing in excess of 300 yards
• 3 points for every 100 yards rushing or receiving
• 3 points for each field goal
• 3 points for a defensive shutout
• 2 points for a defensive hold to 1–5 points against
• 2 points for each two-point conversion run or reception
• 2 points for each defensive safety
• 1 points for a defensive hold to 6–9 points against
• 1 point for ten or more receptions
• 1 point for each two-point conversion pass completed
• 1 point for 10 or more receptions (Isaac Bruce Rule)
• 1 point for each PAT kicked

Whenever an NFL team is performing in a defensive capacity, there is the possibility of a D score. In addition to scores by conventional defensive units, scores by the following special teams units also qualify as defensive scores:

  • The kickoff coverage unit
  • The free kick coverage unit
  • The punt coverage unit after a legal punt
  • The nonpunting unit in cases of blocked or fake punts
  • The nonkicking unit in cases of blocked or fake field goals

Any score that qualifies as a defensive score shall be awarded to the D only and not to any individual player who may have scored.

This is not the case for special teams players performing in an offensive role. If Tim Brown is in the starting lineup and he returns a punt for a touchdown, the points count for the fantasy team that started him.

At the conclusion of the Monday Night Football game, the total points accumulated by each fantasy franchise's starting lineup is compared with the total points accumulated by the opposing team's starting lineup for that week. The team with the most points is declared the winner. If two teams have the same amount of points, the game is declared a tie.


Playoff Games
The only difference between playoff games and regular season games is that ties must be resolved in playoff games.

In addition to starting lineups, playoff teams may also submit three roster players (who are not being used as starters) to be used as reserves. Kickers may not be used as reserves. The reserves shall be identified as first, second, and third reserves, each representing an overtime period. When the performances of two teams' regular starters result in a tie, the performances of both first reserves are added to their respective team's point total. If the two teams are still tied, add any points scored by the second reserves, and, if necessary, the third reserves. If a playoff game remains tied after three "overtime periods," the higher-seeded team shall be awarded a single point and is declared the winner.

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