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Whale
Time by Greg
Sax and John Schmall NOTE:
This is a living document. Adjustments will occur regularly. Contents Introduction Official Whale Time leagues operate within what is known as a Keeper League system. Franchise rosters are maintained from year to year with limited turnover. Thus, in addition to achieving success in the current season, owners must formulate and implement long-term strategies to be successful year after year. Rules can be modified to create a Redraft League in which all or most players are drafted again year after year, but for maximum enjoyment of the Whale Time system, Keeper Leagues are recommended. The intent of this rule book is to explicitly and completely describe the framework within which Whale Time leagues and franchises may operate. It will be updated as necessary in this online format and will be printed when necessary. This is a living document, and every effort will be made to keep it fresh each year, if not each week. All are welcome to follow the Whale Time rules structure so long as credit is given to the name-origin of said league rules structure (e.g., "Bob's Southern Colorado Fantasy League - a Whale Time League"). Unauthorized use of this rule book is prohibited. We are in the process of creating a system by which we can operate multiple leagues for a nominal fee. [Back to Contents]
Conference/Division Structure The first ever Whale Time fantasy football league, created in 1985, is still in operation and currently stands as such:
Team names may change due to the relocation of franchise headquarters, change in franchise ownership, or other circumstances. All such changes require the approval of the league commissioner. It should be noted that team names need not change simply because of a geographic move within a specific geographic area (notably, from one neighborhood of a metropolitan area to another) if the franchise owner has operated for at least five years under a single name. Franchise rosters and franchise alignment shall remain intact, regardless of name/geographic changes, unless it is decided by a rules committee that such a change would somehow be beneficial to the league. The use of geographywhether street, neighborhood, city, or stateis recommended to create team names more akin to NFL franchises. For instance, there is something more sweet and pure (especially if you are from Minnesota) about the Como Park / Highland Park battle than between Tony's Monkeys vs. The 11 Horsemen of the Apocalypse. Too many leagues seem to feature contests between the Destroyers vs. Brad's Bombers. This system attempts to rectify that. [Back to Contents] Regular
Season & Playoffs Each game yields a winner and a loser (or a tie) based on the NFL performances of the participating teams' starting lineups for that particular week. Wins, losses, and ties shall be recorded by the commissioner and all disputes will be forwarded to the commissioner. Each team plays two regular season games against division rivals and eight regular season games against teams outside their division. A complete schedule of games can be determined by the commissioner based on a unique system (given in the next section of this rule book), or by some other system for 16-team leagues. Several are available throughout the Internet, but the Whale Time system is used specifically to assure an appropriate taste for each unique league. At the conclusion of the regular season, final standings are recorded and three rounds of playoff games are conducted during weeks 15, 16, and 17 of the NFL season. The four division winners automatically advance to the playoffs. In addition, the two best teams excluding the division winners from each conference are awarded playoff berths as wildcards. The four playoff teams from each conference are then seeded #1 through #4 without regard to status as wildcard or divisional winner. Teams are ranked within their divisions and conferences on the basis of a unique tie-break procedure. For the first round of playoffs, seed #1 plays seed #4, and seed #2 plays seed #3 within each conference. First-round playoff losers are eliminated from postseason play. The second round of playoffs are called the Conference Championship games. The two first-round playoff winners from the U Conference contend for the U Conference Championship; the two first round playoff winners from the V Conference contend for the V Conference Championship. In the third and final playoff round, the U and V conference champions compete against each other for the league championship in the Whale Bowl while the second-round playoff losers play each other in the annual Third Place Game, a consolation that may or may not be played for monetary benefit as a reward for making it this far. One additional postseason game takes place during the first week of the playoffs. It is a long-standing Whale Time tradition known as the Pooper Bowl. The Pooper Bowl is a contest between the team with the worst record in the U Conference and the team with the worst record in the V Conference. The loser earns the dubious distinction of being the worst team in the league, The Pooper. [Back to Contents] Schedule Whale Time is aware of many simpler mathematical systems for schedule making, and some of your more technically minded leaders may suggest the use of more modern procedures. It is perhaps true that if you assigned numbers to all teams and gave some basic parameters like teams 1, 2, 3, and 4 all have to play each other twice but not one week after already having played the same team, the computer could spit out a schedule. But a league's schedule should reflect its character. Who's in the league? Are they friends? Do they work together? Are they strangers, but from cities or neighborhoods with historical rivalries? A good schedule should find a way to incorporate all of the following:
In the case of the original Whale Time league, there is loads of history to draw from and well-defined divisional and familial rivalries. There have been great geographical rivalries over the years, such as Minneapolis vs.St. Paul and Milwaukee vs.Chicago, but never to the extent as obvious markers like Hamline vs. Highland Park (married) and White Bear / Centerville / Loeb / Roseville (blood relatives). There's plenty of room in every league to create lasting traditions, but if you flood the league with them, it defeats the purpose. It can also create unforeseen unfairness, which raises the technical aspect of creating the Whale Time schedule. We start with a graphic:
This chart is used to monitor who has already played who and how many times two divisional teams have played each other (the first game of the two-game series is shaded in a different color until it is darkened for the second game). The chart from a current year should always be compared with the one from the year before to make certain gaps are being filled so that every team plays every other team at least once every other year, regardless of winning percentage or rivalry potential. Every season there are going to be four empty spaces. These spaces are filled in over the course of making the schedule for the next year until all the spaces are gone. Teams are also broken up into three categories based on their performance from the previous year: nonplayoff, playoff, and final four (drawn from playoff). Every attempt is made to schedule nonplayoff teams against other nonplayoff teams and playoff teams against other playoff teams. The final four teams are pitted against each other with the thought that these battles will help to create a different final four in the next year. Notes are made throughout this tricky process, particularly revolving around how many playoff teams from the year before are on the schedule. The first number written next to each team is how many automatic bids against playoff teams are on the schedule. These scheduling bids are based on the need to play each divisional rival twice. The most automatic bids any one team can have is six, because only three teams can go to the playoffs from one divison. The least is zero, if your team was the only one from the division to go to the playoffs. As the schedule is made, games against playoff teams are ticked and compared to the automatic bid number. At the end of the schedule-making process, the total number of games played against last year's playoff teams is tallied as is the differential from the automatic bid number. That list might look something like this: Nonplayoff TeamsComo Park: 8 (+2) Centerville: 5 (+3) Oregon: 6 (+4) Dale Street: 7 (+5) Mississippi: 7 (+3) Saint Paul: 7 (+3) Merriam Park: 9 (+5) Highland Park: 7 (+3) Playoff Teams Hamline: 8 (+4) Midway: 7 (+5) Waukesha: 6 (+4) Loeb: 9 (+5) Maple Grove: 6 (+4) White Bear: 6 (+4) Roseville: 6 (+6) Chicago: 7 (+3) All teams may play about the same number of prior-year playoff teams, but there should be a higher differential from the automatic bid base for the prior-year playoff teams. Hopefully that makes sense to you. Determining schedule fairness is shifty. There's always going to be playoff teams that had phenomenal late runs and probably don't deserve to be in the playoff group, and other teams that scored big in the regular season but came up short in the postseason chase. Automatic bid discrepancies can complicate matters further, as does the need to fill in empty boxes from the prior year. No matter what measures are taken, certain teams are going to show a harder or easier schedule on paper. But, overall, it generally comes out pretty nice. This series of checks-and-balances has created a general level of fairness while maintaining the creative side of the official Whale Time league schedule for nearly 20 years. All told, it's not a flawless system, but there really isn't such a thing. [Back to Contents] Tie-Break
Procedure When two or more teams have identical point totals, the following sequential criteria are examined until the tie can be broken: Two or More Teams in the Same Division
Two Teams Not in the Same Division
Head-to-head competition is just that; if you won your game against the team you are tied with, you win the tie breaker. Record versus same opponents (rvso) is used to determine the best win-loss percentage in all games where the tied teams share common opponents. Total points in all games is a comparison of the "points for" (PF) total for the regular season. Point differential tie breakers are won by the team with the highest net pointsPF minus "points against" (PA) in the games indicated. If each step of the tie-break procedure yields an identical result for each of the tied teams, ranking is determined randomly. This generally involves that good old football staple, the coin toss, unless one of the owner's wants to defer the playoff position...an unlikely proposition. Divisional tie breakers are applied prior to nondivisional tie breakers. Therefore, when determining conference position (for wildcard berth or playoff seeding) for three or more tied teams that are not all in the same division, first apply the divisional tie-break procedure to identify the highest ranked team (among the tied teams) in each division. Then, for the two divisional tie-break winners, apply the nondivisional tie-break procedure. In general, whenever a tie breaker that is applied to more than two teams yields dissimilar results for any team(s), the tie-break procedure for that group of teams is stopped at that step. The teams are ranked according to the results of that particular tie breaker. The tie-break procedure shall restart from the top for any teams that remain tied. [Back to Contents] Commissioner/Owner The position should be held with respect and dignity and used to do the best job possible to assure fun and friendly competition. It can be a time-consuming and thankless job, so leagues may consider creating a revolving commissioner rule to keep things fresh and to spread the responsibility. Special guidelines should be followed by the combined commissioner/owner:
It is recommended that the commissioner send out league information as often as possible. A weekly update is often all that's necessary for a smooth-running league. In this update, weekly scores, records, rosters, available players, scoring leaders, and recent bids should be posted. It is up to each individual league to decide what, if any, compensation the commissioner should receive for the extra work. [Back to Contents] Money A good starting fee in today's economy is $30/team. This fee should be received on or before Draft Day. Money is used to pay rewards at the end of the year and to cover expenses throughout the season, such as Web maintenance costs and materials publishing. All money used for bidding on players during the season goes into "the pot" and is used only for continuous league upkeep, awards, and as the main body of currency for a banquet at the end of the season. Some money is carried over to the next season for Draft Day food and beverages. If the $30 starting fee is not paid before or on Draft Day by a franchise owner, penalties are assessed by the league's Chief Financial Officer (CFO), which may include a restriction on bidding and other league privileges. This is meant to assure that collection of the fee will not drag into the off-season. Furthermore, an owner's bidding debt should never be greater than an established amount, such as $100. Bidding debts should be posted weekly. All debt is expected to be paid to the league CFO by Super Bowl Sunday. If the debt is not paid and no honorable effort to reach the league office for an explanation is made, the CFO reserves the right to begin assessing additional fines and the commissioner may begin looking for new ownership by the Monday following the NFL Pro Bowl. Prize money should be given to the top three teams, with the champion receiving approximately ten times the starting fee, 2nd place receiving $75, and 3rd place receiving around $50. These figures are subject to your league structure. [Back to Contents] Changing
Rules On occasionwhen there is enough debate about a potential rule changea league vote requiring majority acceptance may be brought to the entire league. This usually occurs on Draft Day. [Back to Contents] Rosters Quarterbacks (QB), running backs (RB), wide receivers (WR), tight ends (TE), kickers (K), and team defenses (D) are the only allowable positions on rosters. Wide receivers and tight ends are treated the same in the Whale Time system. If an NFL player commonly plays more than one position, the franchise owner must choose a single position for that player at the time he is acquired. Once a player's position is designated, it remains the same as long as that player remains with that franchise. If the position no longer adequately represents what he does in the NFL, the commissioner reserves the right to make sensible and suitable changes. Under no circumstances may a player's position be designated as a position he does not play. In cases where there is disagreement concerning a player's proposed position designation, the rules committee should step in with a ruling. Rosters may have a maximum of 12 healthy players and only one NFL team defense (D). The roster limits shall be enforced from the draft through the Whale Bowl with the following exceptions:
Injured
Reserve Prior to 2008, a player could be placed on injured reserve (IR) if he was listed as doubtful or out on the weekly NFL injury report made available to the public each Thursday. In cases in which a player did not run, catch, or throw a football during the prior week, being listed as questionable was also considered enough to be placed on IR. Players listed as questionable who were involved in the offense during the prior week were not eligible for IR, even if they left the game early. IR was meant to help owners deal with the loss of injured players. The IR tag simply "was" based on the NFL player's status as defined above. Things got so complicated we had to introduce a rule ammendment called the Bulger Amendment to help legally get an IR guy into a game if he became "healthy" due to a game-time decision. Bulger Amendment The Bulger Amendment and IR in general was a mess, and it made operating the league less about having fun and more about managing rosters. 14
Players Maximum
Allowable Number of Players If the roster is not brought to a legal number of players by Thursday at midnight, a fine of $2.00 is issued. If the infraction carries over to a second week, the fine doubles to $4.00. On the third week, it doubles to $8.00. And so on. Absenteeism Acquisitions
The
Draft The player draft is seven rounds. Fantasy franchises have one draft position to use or trade each round. The draft order is determined by a team's "points for" (PF) total from the previous season. The team with the least PF drafts first; the team with the most PF drafts last. For the first round of the draft, all regular season and playoff games (except for the Pooper Bowl and Third Place Game) are considered when calculating a team's PF. For the second round of the draft, only regular season games are considered. The draft order in the third, fifth, and seventh rounds is the reverse of the second-round draft order. The draft order in the fourth and sixth rounds is the same as the second-round draft order. When two or more teams have identical PF totals, the following draft order shall apply among those teams:
If two or more nonplayoff teams or two or more first-round playoff losers have identical PF totals, the team with the worst win-loss percentage (using the tie-break procedure if necessary) shall draft first. Any fantasy franchise with more than 12 healthy players on its roster must drop excess players prior to the start of the draft. Once the draft has begun, no players may be dropped until after the draft is completed. A franchise with 15 players on its roster may not make any further draft selections (except for a D). Whale Time fantasy franchises redraft NFL team defenses each season. Player
Auction An owner may bid any dollar amount, in 25-cent increments with a $1.00 minimum bid, on any available player. However, each owner is allowed only one bid per player per week. Each week, bidding shall open at the conclusion of the Monday Night Football game and close at midnight, Saturday night. A player is acquired by the highest bidder at the time bidding closes and the acquiring franchise then owes the league the amount bid. If two or more franchises bid the same amount on a player and that amount is the highest bid for that player, the player remains available and can be bid on again the next week. Contingency bids are allowed. In other words, an owner may submit a bid on player B contingent upon his/her bid on player A being insufficient to acquire player A. If player A is acquired (i.e., the owner is not outbid), the "bid" on player B never occurs. As of 2003, bidding is allowed on players who play in games before Sunday (usu. Thursday or Saturday) until the midnight before the game commences. The players picked up in this manner will be available for starting status for the early game and the players who were not picked up will continue to be available for bidding until the usual midnight Saturday deadline. Any player picked up by bid may be used as a starter in the same week he is acquired. If a player acquired through auction causes a roster to exceed the maximum allowable number of players (manop), the owner must rectify the situation by the following Thursday at midnight. (See rules for manop.) Bidding may begin following the conclusion of the WTFFL draft and operates under the same schedule during the NFL preseason as it does during the NFL season. That is, bidding begins on Tuesday and ends at Saturday, midnight. K-avg.
Rule A hypothetical situation was created to warrant the K-avg. Rule. Not all franchises would be able to carry two Ks if all teams decided to keep two Ks on their fantasy rosters (the maximum allowed). It is generally rare for teams to carry more than one kicker, but the unfair advantage was still possible. Because the NFL expanded to 32 teams with the entrance of the Houston Texans, the K-avg. rule was nullified. Now teams must be careful to assure that they have a second kicker on the roster if their regular kicker is on bye. Forgetting to have a kicker in the game can be as devastating as a Scott Norwood miss. Two
Starting QBs Rule Furthermore, if you happen to have two QBs from the same NFL franchise and a starter is not determined within reasonable time, you may declare your starting QB to be that team's starting QB, with the name of the person to be determined later. Deliberate deception is not advisable. If you know you have more than two starting QBs on your team, you should reduce your number in a timely manner. The rule is in place more as a guideline to assure that all teams have at least one starting QB, not as a way to wreak havoc with fantasy franchises. Trading Temporary trades or trades that allow temporary use of one franchise's players by another franchise are not allowed. The commissioner may disallow such trades or trades which severely disturb the balance of the league. The commissioner's ruling may be overridden if a trade receives majority approval of the rules committee. If there is nothing to debate, trades are assumed to be completed immediately when all involved parties have agreed to the trade. The commissioner should be notified of a trade as soon as possible afterwards. Starting
Lineups It is imperative that every owner submit a starting lineup for the first week of the season. Failure to do so shall result in no players being started for that team and no opportunity to score any points. After the first week of the season, if an owner fails to communicate a starting lineup to the commissioner, the starting lineup from the previous week shall be used for his/her team for that week. A starting lineup for any given week may be submitted and/or modified anytime before noon on Sunday of that week by notifying the commissioner. The starting status of any player who participates in an NFL game prior to Sunday must be communicated to the commissioner before the start of that game. Otherwise, that player's starting status shall be the same as it was the previous week. Franchises shall submit starting lineups consisting of seven position players and one D (from the team's roster) in any one of the following three accepted sets: Standard
Set: 1 QB, 2 RBs, 3 WR/TEs, 1 K, 1 D The Standard Set is the typical set of most NFL teams. The McNair Set is allowable due to the NFL offensive strategy of using 3rd-down RB specialists (like Terrell Fletcher) and pass-catching RB specialists (like Larry Centers). During his career, Todd McNair regularly caught more balls out of the backfield each year than he ran the ball. The Detroit Set is named for the Detroit Lions, a consistent user of the "Run and Shoot" offensive system during its Barry Sanders era. Scoring •
6 points for each TD run or reception Whenever an NFL team is performing in a defensive capacity, there is the possibility of a D score. In addition to scores by conventional defensive units, scores by the following special teams units also qualify as defensive scores:
Any score that qualifies as a defensive score shall be awarded to the D only and not to any individual player who may have scored. This is not the case for special teams players performing in an offensive role. If Tim Brown is in the starting lineup and he returns a punt for a touchdown, the points count for the fantasy team that started him. At the conclusion of the Monday Night Football game, the total points accumulated by each fantasy franchise's starting lineup is compared with the total points accumulated by the opposing team's starting lineup for that week. The team with the most points is declared the winner. If two teams have the same amount of points, the game is declared a tie. Playoff
Games In addition to starting lineups, playoff teams may also submit three roster players (who are not being used as starters) to be used as reserves. Kickers may not be used as reserves. The reserves shall be identified as first, second, and third reserves, each representing an overtime period. When the performances of two teams' regular starters result in a tie, the performances of both first reserves are added to their respective team's point total. If the two teams are still tied, add any points scored by the second reserves, and, if necessary, the third reserves. If a playoff game remains tied after three "overtime periods," the higher-seeded team shall be awarded a single point and is declared the winner. www.whaletime.net | |||||||||||||||||||||||||||